
- Lua Tutorial
- Lua - Home
- Lua Basics
- Lua - Overview
- Lua - Environment
- Lua - Basic Syntax
- Lua - Comments
- Lua - Print Hello World
- Lua - Variables
- Lua - Data Types
- Lua - Operators
- Lua - Loops
- Lua - Generic For
- Lua - Decision Making
- Lua - Date and Time
- Lua Functions
- Lua - Functions
- Lua - Multiple Results
- Lua - Named Arguments
- Lua - Default/Optional Arguments
- Lua - Closures
- Lua - Uses of Closures
- Lua - Local Functions
- Lua - Anonymous Functions
- Lua - Functions in Table
- Lua - Proper Tail Calls
- Lua Strings
- Lua - Strings
- Lua - String Concatenation
- Lua - Loop Through String
- Lua - String to Int
- Lua - Split String
- Lua - Check String is NULL
- Lua Arrays
- Lua - Arrays
- Lua - Multi-dimensional Arrays
- Lua - Array Length
- Lua - Iterating Over Arrays
- Lua - Slicing Arrays
- Lua - Sorting Arrays
- Lua - Merging Arrays
- Lua - Sparse Arrays
- Lua - Searching Arrays
- Lua - Resizing Arrays
- Lua - Array to String Conversion
- Lua - Array as Stack
- Lua - Array as Queue
- Lua - Array with Metatables
- Lua - Immutable Arrays
- Lua - Shuffling Arrays
- Lua Iterators
- Lua - Iterators
- Lua - Stateless Iterators
- Lua - Stateful Iterators
- Lua - Built-in Iterators
- Lua - Custom Iterators
- Lua - Iterator Closures
- Lua - Infinite Iterators
- Lua - File Iterators
- Lua - Table Iterators
- Lua - Numeric Iterators
- Lua - Reverse Iterators
- Lua - Filter Iterators
- Lua - Range Iterators
- Lua - Chaining Iterators
- Lua Tables
- Lua - Tables
- Lua - Tables as Arrays
- Lua - Tables as Dictionaries
- Lua - Tables as Sets
- Lua - Table Length
- Lua - Table Iteration
- Lua - Table Constructors
- Lua - Loop through Table
- Lua - Merge Tables
- Lua - Nested Tables
- Lua - Accessing Table Fields
- Lua - Copy Table by Value
- Lua - Get Entries from Table
- Lua - Table Metatables
- Lua - Tables as Objects
- Lua - Table Inheritance
- Lua - Table Cloning
- Lua - Table Sorting
- Lua - Table Searching
- Lua - Table Serialization
- Lua - Weak Tables
- Lua - Table Memory Management
- Lua - Tables as Stacks
- Lua - Tables as Queues
- Lua - Sparse Tables
- Lua Lists
- Lua - Lists
- Lua - Inserting Elements into Lists
- Lua - Removing Elements from Lists
- Lua - Iterating Over Lists
- Lua - Reverse Iterating Over Lists
- Lua - Accessing List Elements
- Lua - Modifying List Elements
- Lua - List Length
- Lua - Concatenate Lists
- Lua - Slicing Lists
- Lua - Sorting Lists
- Lua - Reversing Lists
- Lua - Searching in Lists
- Lua - Shuffling List
- Lua - Multi-dimensional Lists
- Lua - Sparse Lists
- Lua - Lists as Stacks
- Lua - Lists as Queues
- Lua - Functional Operations on Lists
- Lua - Immutable Lists
- Lua - List Serialization
- Lua - Metatables with Lists
- Lua Modules
- Lua - Modules
- Lua - Returning Functions from Modules
- Lua - Returning Functions Table from Modules
- Lua - Module Scope
- Lua - SubModule
- Lua - Module Caching
- Lua - Custom Module Loaders
- Lua - Namespaces
- Lua - Singleton Modules
- Lua - Sharing State Between Modules
- Lua - Module Versioning
- Lua Metatables
- Lua - Metatables
- Lua - Chaining Metatables
- Lua - Proxy Tables with Metatables
- Lua - Use Cases for Proxy Table
- Lua - Delegation and Tracing via Proxy Tables
- Lua - Metatables vs Metamethods
- Lua - Fallback Mechanisms in Metatables
- Lua - Fallback Cases for Indexing Metamethods
- Lua - Fallback Cases for Arithmetic and Comparison Metamethods
- Lua - Fallback Cases for Other Metamethods
- Lua - Customizing Behavior with Metatables
- Lua - Controlling Table Access
- Lua - Overloading Operators
- Lua - Customizing Comparisons
- Lua - Making a Table Callable
- Lua - Customizing String Representation
- Lua - Controlling Metatable Access
- Lua Coroutines
- Lua - Coroutines
- Lua - Coroutine Lifecycle
- Lua - Communication Between Coroutines
- Lua - Coroutines vs Threads
- Lua - Chaining Coroutines
- Lua - Chaining Coroutines With Scheduler
- Lua - Chaining Coroutines Using Queues
- Lua - Coroutine Control Flow
- Lua - Nested Coroutines
- Lua File Handling
- Lua - File I/O
- Lua - Opening Files
- Lua - Modes for File Access
- Lua - Reading Files
- Lua - Writing Files
- Lua - Closing Files
- Lua - Renaming Files
- Lua - Deleting Files
- Lua - File Buffers and Flushing
- Lua - Reading Files Line by Line
- Lua - Binary File Handling
- Lua - File Positioning
- Lua - Appending to Files
- Lua - Error Handling in File Operations
- Lua - Checking if File exists
- Lua - Checking if File is Readable
- Lua - Checking if File is Writable
- Lua - Checking if File is ReadOnly
- Lua - File Descriptors
- Lua - Creating Temporary Files
- Lua - File Iterators
- Lua - Working with Large Files
- Lua Advanced
- Lua - Error Handling
- Lua - Debugging
- Lua - Garbage Collection
- Lua - Object Oriented
- Lua - Web Programming
- Lua - Database Access
- Lua - Game Programing
- Sorting Algorithms
- Lua - Bubble Sort
- Lua - Insertion Sort
- Lua - Selection Sort
- Lua - Merge Sort
- Lua - Quick Sort
- Searching Algorithms
- Lua - Linear Search
- Lua - Binary Search
- Lua - Jump Search
- Lua - Interpolation Search
- Regular Expression
- Lua - Pattern Matching
- Lua - string.find() method
- Lua - string.gmatch() method
- Lua - string.gsub() method
- Lua Useful Resources
- Lua - Quick Guide
- Lua - Useful Resources
- Lua - Discussion
Lua - Module Scope
Module Scope is a fundamental way to organize and reuse code. A Module is a self contained entity which prevents naming conflicts and promotes good programming concepts like encapsulation of data, private functions and public functions to access the private entities.
In Lua, module achieves encapsulation with table.
Syntax
-- a table to represent the module local module_table = {} -- variable accessible only within module local private_variable -- publically accessible function via module function module_table.public_function -- access private variable and function end -- function only accessible within module, publically inaccessible function private_function -- access private variable end -- return the table as module return module_table
Example - Usage of Module Scope
Let's define a module file utility.lua as described below −
utility.lua
-- a table to represent the module local utility = {} -- variable accessible only within module local secret = 42 -- publically accessible function via module function utility.generatePassword(username) local value = generateSecret(username) return value end -- function only accessible within module, publically inaccessible function generateSecret(name) return string.len(name) + secret end -- return the table as module return utility
Now, in order to access factory function from Lua module in another file, say, moduletutorial.lua, you need to use the following code segment.
moduletutorial.lua
-- load the module utility = require("utility") -- call the public function from the module local password = utility.generatePassword("Robert") -- variable accessible only within module local secret = 42 -- trying to access private function or private variable will result in error print(utility.generateSecret("Robert")) -- print(utility.secret)
Output
In order to run this code, we need to place the two Lua files in the same directory or alternatively, you can place the module file in the package path and it needs additional setup. When we run the above program, we will get the following output−
48 lua: moduletutorial.lua:11: attempt to call field 'generateSecret' (a nil value) stack traceback: moduletutorial.lua:11: in main chunk [C]: ?
Explanation
utility.lua
We've created an empty table utility as a module.
secret and generateSecret are local variable and local function and are accessible within module only and are private in scope.
-
utility.generatePassword(username) is public in scope and is accessible via utility module.
In the end, we're returning the utility table as a module.
moduletutorial.lua
utility = require("utility") statement is used to load the module and assign to utility variable.
As next, we're accessing utility module's public function using dot(.) notation and corresponding result is printed.
If we try to access the private variable, or private function, Lua throws an error.
Key Aspects of Scope in a Module
Local Variables − a private variable is created using local keyword within a module. A local variable has scope limited to the block in which it is defined. In this case, it is the module thus making the variable private within module.
Public Function − a public function is defined as a table field. When a module is returned, only fields of the table are accesible thus making it public in scope.
Private Function − a private function is defined within module file but not as table field. When a module is returned, only fields of the table are accesible thus private function is not accessible.
Conclusion
A module scope helps in creating private and public scopes by creating local variables within module are private and by creating a table which exposes its members as public elements. Using this approach, we can build clean, organized and maintainable code.