Introduction to Lean UX, presented Nov 15 2013 at the St. Louis Days of .Net
In this presentation, Jake ("Dr. Truemper") speaks to Lean UX: what it is, why it should matter to you, basic tenants, and how it can be applied.
Would you use this? UX South Africa 2016Phil Barrett
if you're an innovator, "Would you use this" is a question you really want to answer. But you can't ask it in a usability test. Usability tests can evaluate comprehension and ease of use, but test respondents can't reliably predict their own future behaviour. If you base your strategic choices on experiments where you ask them to do that, you can cause serious damage to your company.
But using the JTBD change making forces, and the MAO model, you can start to explore the factors that influence people's actions systematically . You can find out *when* and *why* people will use your new product idea, which is enough to work out whether your product is on the right track.
This document discusses using design thinking with children to solve problems. It provides an example of using design thinking to redesign the school sandpit. The process involved gathering input from different stakeholders, developing ideas, creating prototypes, testing with users, and iterating the design. It emphasizes that design thinking is natural for children and focuses on collaboration, learning by doing, and solving real problems. The document concludes that teaching children design thinking can help them solve other problems in their school, community and country.
The Complexity Curve: How to Design for Simplicity (SXSW, March 2012)Dave Hogue
Interfaces and devices are providing more and more power and functionality to people, and in many cases this additional power is accompanied by increasing complexity. Although people have more experience and are more sophisticated, it still takes time to learn new interfaces, information, and interactions. Although we are able to learn and use these often difficult interfaces, we increasingly seek and appreciate simplicity.
The Complexity Curve describes how a project moves from boundless opportunity and wonderful ideas to requirements checklists and constraints then finally (but only rarely) to simplicity and elegance. Where many projects call themselves complete when the necessary features have been included, few push forward and strive to deliver the pleasing and delightful experiences that arise from simplicity, focus, and purpose.
David M. Hogue, Ph.D. - VP of Experience Design, applied psychologist, and adjunct faculty member at San Francisco State University - introduces the Complexity Curve, discuss why our innovative ideas seem to fade over the course of a project, explain why "feature complete" is not the same as "optimal experience", and offer some methods for driving projects toward simplicity and elegance.
Comments on twitter at #SXsimplerUX
Audio available at:
http://schedule.sxsw.com/2012/events/event_IAP13657
This document discusses user experience (UX), agile product management, and delivering software that meets user needs. It advocates for an iterative development process that incorporates UX research and testing. Product managers are advised to work closely with UX designers to validate assumptions through usability testing, measure outcomes, and prioritize addressing UX issues. An agile, lean approach that rapidly builds and learns from user feedback is presented as the best way to deliver innovative products that customers want and provide a competitive advantage.
Facilitating Complexity: A Pervert's Guide to ExplorationWilliam Evans
A talk given at the Melbourne Cynefin meetup. A set of riffs on how to facilitate teams exploring the Complex Domain.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, DevOps, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at New York University's Stern Graduate School of Management.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he brought LeanUX and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in service design innovation, user experience strategy and research. His roles include directing UX for social network alanysis & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect working in Knowledge Management, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference now in it’s 6th year, founded the LEAD SUMMIT NYC, and was also the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
New Models of Purpose-Driven Exploration in Knowledge WorkWilliam Evans
This document provides an overview of new models for purpose-driven innovation in knowledge work. It discusses challenges that industries face from disruptive innovation and the need for experimentation and customer focus. The document introduces concepts like Lean Startup, customer development processes, minimum viable products, Lean UX, design thinking, and emphasizes the importance of understanding customer needs through research. It provides guidance on running small, tight experiments to test assumptions and learn, rather than focusing on premature optimization or scaling.
[from AgileUX Italia 2012]
Agile was supposed to inspire innovation and reduce waste. However all too often, the actual development process more closely resembles the waterfall approach that we were trying to escape all along. So how do you effectively integrate experience design within an agile environment, to solve problems, drive innovation and make impactful changes?
The document summarizes Meme Time workshops that are designed to empower staff, boost performance, and improve strategic awareness across platforms through creativity and innovation. The workshops use techniques like brainstorming, collaborative exercises, and feedback to generate ideas. They have been run for organizations like the BBC and Media Trust to help with projects like developing websites and social media sites. Testimonials praise the workshops for stimulating creative thinking in engaging and practical ways.
Decision Insurance: Iterative Prototyping To Reduce Business RiskPaul Sherman
This document discusses how iterative prototyping can help reduce business risk for new product development. It describes prototyping as a form of "decision insurance" that allows companies to validate ideas before fully committing to them. The document cautions against the risks of not innovating and being disrupted by competitors. It advocates for self-disruption through developing disruptive innovations. The author shares a cautionary tale of prototyping efforts that were shut down due to cultural and communication barriers at a past company. The document provides advice on developing a formal prototyping process and gaining executive buy-in to make prototyping a regular part of innovation strategy. It includes the author's open-source rapid contextual innovation model and assigns the reader
This document provides an overview of design thinking. It discusses design thinking as a human-centered approach to innovation. It covers the philosophy and history of design thinking, why it is an important approach today, and how to properly apply it through tools like empathy, defining problems, ideating solutions, prototyping, and testing. The document also provides examples of how design thinking has created value for organizations and in grassroots innovations through case studies. It emphasizes that design thinking is an iterative process aimed at meeting user needs rather than a single outcome or magic solution.
Innovation, design thinking, and competitive advantagePhil Barrett
A quick talk from the Cape Town funding fair. Exponentials and the imperative for innovation. The trouble with innovation in corporations. Wicked problems and complex adaptive systems. How design thinking works. What design thinking does do, in Digital. Design thinking counteracts our tendency for poor decision making.
The UX Unicorn Is Dead: Soft Skills Trump Coding SkillsPaul Sherman
This document discusses soft skills for user experience practitioners and argues that they are more important than technical "hard skills". It begins by describing unrealistic "unicorn" job postings that require a wide range of hard skills but neglect soft skills. Through anecdotes from practitioners, it identifies key soft skills like communication, collaboration, and empathy. It presents evidence that soft skills can be successfully taught, as seen through safety improvements in aviation. The document concludes by calling for prioritizing soft skills training in UX.
1. The document discusses Lean Startup and Lean UX methodologies for product development under conditions of uncertainty. It emphasizes starting with customer development and validating hypotheses through iterative testing of prototypes.
2. Key concepts include minimizing waste, focusing on learning through experiments, and getting customer feedback early via low-fidelity prototypes. Cross-functional collaboration and visualizing processes are also emphasized.
3. Successful implementation requires formulating hypotheses about problems and solutions, designing experiments to test assumptions, and using results to continuously improve products and the development process.
This document contains the transcript from a presentation on UX in South Africa. It discusses:
1) The current state of UX in South Africa, with some organizations not understanding user needs or how to handle complexity.
2) How companies that use design strategically grow faster, and the need for growth in South Africa.
3) How the 684 attendees can help drive positive change through understanding what UX is and what needs to change.
4) Various aspects of UX like vision, strategy, interaction design and more. It emphasizes the importance of user research, prototyping and getting products in front of users.
This document discusses the challenges of aligning UX practices within organizations and provides strategies for UX practitioners to drive strategic change. It notes that while the UX field and salaries have grown, practitioners still struggle for relevance within companies. The key is for UX to be strategically aligned with business goals. The document outlines how the author led change at a former company by creating a new product innovation process that embedded UX practices like user research and prototyping earlier. It argues UX practitioners must focus on both strategic goals and tactical wins to embed UX more deeply within organizations over the long run. The role of the UX practitioner is likened to a "change agent" who defines problems, plans interventions, and builds
Is Design Thinking important? We think it is - it’s one of our 8 building blocks for digital transformation. But what it is it, and why? In the run up to the Global Legal Hackathon, we thought we’d distil our workshop slides and ideas with an associated blog post to explain it.
Let’s set the scene with five quotes from experts and artists you will recognise explaining what design really is:
"The ultimate defense against complexity” - David Gelernter, Professor of Computer Science, Yale
"Simplicity is the ultimate sophistication” - Leonardo da Vinci
"Design is a way of changing life and influencing the future” - Sir Ernest Hall. Pianist, Entrepreneur, and Philanthropist
“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer - that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” - Steve Jobs
“Design-thinking firms stand apart in their willingness to engage in the task of continuously redesigning their business… to create advances in both innovation and efficiency - the combination that produces the most powerful competitive edge.” - Roger Martin, author of the Design of Business
Is your nonprofit looking to incorporate more design thinking in its projects? Are you confused about what a design thinking approach entails? This recording will help you learn the ins and outs of design thinking.
Field Research At The Speed Of BusinessPaul Sherman
This document discusses user observation research methods. It defines user observation research as observing customers in their real-world contexts to understand their goals, workflows, and how a product could fit into their behaviors. The document recommends observing users directly rather than relying on interviews or focus groups, as behavior is more truthful than self-reported accounts. It provides tips for planning an observation study, including defining goals, recruiting real users, collecting structured or unstructured data, summarizing findings daily, and adjusting the process for agile development cycles.
This document discusses the benefits of prototyping for developing digital experiences. Prototyping helps reduce costs and time, validate ideas quickly, and design products that are desirable, viable, and technically feasible. The type of prototype should match the goal, such as using conceptual prototypes for developing ideas and technical prototypes for testing features. Low-fidelity prototypes provide better feedback on ideas, while high-fidelity prototypes receive comments on visuals. Storyboarding, role-playing, and paper or interactive clickable prototypes are methods discussed for testing different stages of the design process. Failure is part of prototyping, as each failure provides an opportunity to improve designs based on user feedback.
The attached narrated power point presentation explains the principles process and frame work of design thinking. The material also mentions a few applications of design thinking. The material will be useful for KTU second year students who prepare for the subject EST 200, Design and Engineering.
Everybody Lies: Rapid Cadence Research & Usability TestingWilliam Evans
This document outlines best practices for usability testing. It discusses establishing test goals and determining the testing process, including defining the target audience, developing personas, recruiting participants, and creating test scenarios. It also covers moderating the tests, analyzing the results, prioritizing findings by severity, and making recommendations in a final report. The overall goal is to understand users and improve the product based on usability issues identified during testing.
Behaviour change is the measurable outcome of good UX design. Here's a review of a few design techniques and processes to help UX designers to create sustainable behaviour change.
Workshop: Embedding UX Into Your ProcessesPaul Sherman
The document discusses embedding user experience (UX) processes within product development cycles. It notes that while UX is essential, most organizations don't know how to effectively integrate UX practices. The goals of the workshop are to discuss identifying UX champions, leveraging small wins to drive strategic UX approaches, and embedding the right UX activities in the product life cycle. It also discusses that "doing UX" occurs within a multi-layered environment that includes organizational culture, power structures, and other challenges.
Design Principles: The Philopsohy of UX –- Higher Ed EditionWhitney Hess
The document outlines design principles from various organizations and individuals. It discusses establishing principles to guide design work, including researching other principles, gathering goals and needs, and brainstorming with collaborators. Principles should be memorable, avoid conflicts, and help say "no" often. The document provides examples of principles from Google, Facebook, Microsoft, Burning Man, Starbucks and universities to show how principles can be tailored to different contexts. It also discusses when and how to use principles during a design process.
This document provides an overview of design thinking. It discusses how design thinking is an iterative process that involves empathizing with users, defining problems from the user's perspective, ideating solutions, prototyping ideas, and testing prototypes. Rather than taking problems at face value, design thinking challenges assumptions to reframe problems in a human-centered way. It encourages exploring unknown aspects of problems and generating alternative solutions. The document provides examples of how well-known problems could be viewed more broadly and solved innovatively using a design thinking approach focused on user needs rather than predefined solutions.
This document provides an overview of DIY user experience (UX) design techniques that organizations can use to improve their digital products and services without hiring external UX professionals. It discusses design research methods like user interviews and analytics to understand user needs. It also covers usability testing, A/B testing of design variations, and establishing a culture of continuous experimentation and iteration. The document emphasizes listening to users, using both qualitative and quantitative data to inform decisions, testing designs, and completing the feedback loop to ensure ongoing improvements.
Design Thinking & Innovation Games : Presented by Cedric MainguyoGuild .
Accelerate Innovation: Learn why it matters and how it’s done.
Design Thinking can be used to design products, user experiences, corporate strategy or public services… Innovation Games, whose primary intent is not pure entertainment, can be applied to a broad spectrum of areas like training, hiring, generating new ideas, gathering feedback about a product or change management… The list goes on.
An increasing number of organizations have realized the enormous potential of human-centered and playful approach to innovation design and development. The growing success of Agile methods, which put a strong emphasis on people interactions, on fun and on building a creativity-friendly environment, have made Design Thinking and Innovation Games even more popular.
The document calls for a review of current CRM strategies, processes, and mindsets throughout companies to address changes brought about by the rise of Web 2.0 technologies and their impact on consumer behavior and relationships. Web 2.0 has enabled collaboration, community creation, conversation and creativity, prompting a more complex view of customers and relationships beyond individual interactions. This requires a new CRM approach focused on conversational and community-based engagement.
Decision Insurance: Iterative Prototyping To Reduce Business RiskPaul Sherman
This document discusses how iterative prototyping can help reduce business risk for new product development. It describes prototyping as a form of "decision insurance" that allows companies to validate ideas before fully committing to them. The document cautions against the risks of not innovating and being disrupted by competitors. It advocates for self-disruption through developing disruptive innovations. The author shares a cautionary tale of prototyping efforts that were shut down due to cultural and communication barriers at a past company. The document provides advice on developing a formal prototyping process and gaining executive buy-in to make prototyping a regular part of innovation strategy. It includes the author's open-source rapid contextual innovation model and assigns the reader
This document provides an overview of design thinking. It discusses design thinking as a human-centered approach to innovation. It covers the philosophy and history of design thinking, why it is an important approach today, and how to properly apply it through tools like empathy, defining problems, ideating solutions, prototyping, and testing. The document also provides examples of how design thinking has created value for organizations and in grassroots innovations through case studies. It emphasizes that design thinking is an iterative process aimed at meeting user needs rather than a single outcome or magic solution.
Innovation, design thinking, and competitive advantagePhil Barrett
A quick talk from the Cape Town funding fair. Exponentials and the imperative for innovation. The trouble with innovation in corporations. Wicked problems and complex adaptive systems. How design thinking works. What design thinking does do, in Digital. Design thinking counteracts our tendency for poor decision making.
The UX Unicorn Is Dead: Soft Skills Trump Coding SkillsPaul Sherman
This document discusses soft skills for user experience practitioners and argues that they are more important than technical "hard skills". It begins by describing unrealistic "unicorn" job postings that require a wide range of hard skills but neglect soft skills. Through anecdotes from practitioners, it identifies key soft skills like communication, collaboration, and empathy. It presents evidence that soft skills can be successfully taught, as seen through safety improvements in aviation. The document concludes by calling for prioritizing soft skills training in UX.
1. The document discusses Lean Startup and Lean UX methodologies for product development under conditions of uncertainty. It emphasizes starting with customer development and validating hypotheses through iterative testing of prototypes.
2. Key concepts include minimizing waste, focusing on learning through experiments, and getting customer feedback early via low-fidelity prototypes. Cross-functional collaboration and visualizing processes are also emphasized.
3. Successful implementation requires formulating hypotheses about problems and solutions, designing experiments to test assumptions, and using results to continuously improve products and the development process.
This document contains the transcript from a presentation on UX in South Africa. It discusses:
1) The current state of UX in South Africa, with some organizations not understanding user needs or how to handle complexity.
2) How companies that use design strategically grow faster, and the need for growth in South Africa.
3) How the 684 attendees can help drive positive change through understanding what UX is and what needs to change.
4) Various aspects of UX like vision, strategy, interaction design and more. It emphasizes the importance of user research, prototyping and getting products in front of users.
This document discusses the challenges of aligning UX practices within organizations and provides strategies for UX practitioners to drive strategic change. It notes that while the UX field and salaries have grown, practitioners still struggle for relevance within companies. The key is for UX to be strategically aligned with business goals. The document outlines how the author led change at a former company by creating a new product innovation process that embedded UX practices like user research and prototyping earlier. It argues UX practitioners must focus on both strategic goals and tactical wins to embed UX more deeply within organizations over the long run. The role of the UX practitioner is likened to a "change agent" who defines problems, plans interventions, and builds
Is Design Thinking important? We think it is - it’s one of our 8 building blocks for digital transformation. But what it is it, and why? In the run up to the Global Legal Hackathon, we thought we’d distil our workshop slides and ideas with an associated blog post to explain it.
Let’s set the scene with five quotes from experts and artists you will recognise explaining what design really is:
"The ultimate defense against complexity” - David Gelernter, Professor of Computer Science, Yale
"Simplicity is the ultimate sophistication” - Leonardo da Vinci
"Design is a way of changing life and influencing the future” - Sir Ernest Hall. Pianist, Entrepreneur, and Philanthropist
“Most people make the mistake of thinking design is what it looks like. People think it’s this veneer - that the designers are handed this box and told, ‘Make it look good!’ That’s not what we think design is. It’s not just what it looks like and feels like. Design is how it works.” - Steve Jobs
“Design-thinking firms stand apart in their willingness to engage in the task of continuously redesigning their business… to create advances in both innovation and efficiency - the combination that produces the most powerful competitive edge.” - Roger Martin, author of the Design of Business
Is your nonprofit looking to incorporate more design thinking in its projects? Are you confused about what a design thinking approach entails? This recording will help you learn the ins and outs of design thinking.
Field Research At The Speed Of BusinessPaul Sherman
This document discusses user observation research methods. It defines user observation research as observing customers in their real-world contexts to understand their goals, workflows, and how a product could fit into their behaviors. The document recommends observing users directly rather than relying on interviews or focus groups, as behavior is more truthful than self-reported accounts. It provides tips for planning an observation study, including defining goals, recruiting real users, collecting structured or unstructured data, summarizing findings daily, and adjusting the process for agile development cycles.
This document discusses the benefits of prototyping for developing digital experiences. Prototyping helps reduce costs and time, validate ideas quickly, and design products that are desirable, viable, and technically feasible. The type of prototype should match the goal, such as using conceptual prototypes for developing ideas and technical prototypes for testing features. Low-fidelity prototypes provide better feedback on ideas, while high-fidelity prototypes receive comments on visuals. Storyboarding, role-playing, and paper or interactive clickable prototypes are methods discussed for testing different stages of the design process. Failure is part of prototyping, as each failure provides an opportunity to improve designs based on user feedback.
The attached narrated power point presentation explains the principles process and frame work of design thinking. The material also mentions a few applications of design thinking. The material will be useful for KTU second year students who prepare for the subject EST 200, Design and Engineering.
Everybody Lies: Rapid Cadence Research & Usability TestingWilliam Evans
This document outlines best practices for usability testing. It discusses establishing test goals and determining the testing process, including defining the target audience, developing personas, recruiting participants, and creating test scenarios. It also covers moderating the tests, analyzing the results, prioritizing findings by severity, and making recommendations in a final report. The overall goal is to understand users and improve the product based on usability issues identified during testing.
Behaviour change is the measurable outcome of good UX design. Here's a review of a few design techniques and processes to help UX designers to create sustainable behaviour change.
Workshop: Embedding UX Into Your ProcessesPaul Sherman
The document discusses embedding user experience (UX) processes within product development cycles. It notes that while UX is essential, most organizations don't know how to effectively integrate UX practices. The goals of the workshop are to discuss identifying UX champions, leveraging small wins to drive strategic UX approaches, and embedding the right UX activities in the product life cycle. It also discusses that "doing UX" occurs within a multi-layered environment that includes organizational culture, power structures, and other challenges.
Design Principles: The Philopsohy of UX –- Higher Ed EditionWhitney Hess
The document outlines design principles from various organizations and individuals. It discusses establishing principles to guide design work, including researching other principles, gathering goals and needs, and brainstorming with collaborators. Principles should be memorable, avoid conflicts, and help say "no" often. The document provides examples of principles from Google, Facebook, Microsoft, Burning Man, Starbucks and universities to show how principles can be tailored to different contexts. It also discusses when and how to use principles during a design process.
This document provides an overview of design thinking. It discusses how design thinking is an iterative process that involves empathizing with users, defining problems from the user's perspective, ideating solutions, prototyping ideas, and testing prototypes. Rather than taking problems at face value, design thinking challenges assumptions to reframe problems in a human-centered way. It encourages exploring unknown aspects of problems and generating alternative solutions. The document provides examples of how well-known problems could be viewed more broadly and solved innovatively using a design thinking approach focused on user needs rather than predefined solutions.
This document provides an overview of DIY user experience (UX) design techniques that organizations can use to improve their digital products and services without hiring external UX professionals. It discusses design research methods like user interviews and analytics to understand user needs. It also covers usability testing, A/B testing of design variations, and establishing a culture of continuous experimentation and iteration. The document emphasizes listening to users, using both qualitative and quantitative data to inform decisions, testing designs, and completing the feedback loop to ensure ongoing improvements.
Design Thinking & Innovation Games : Presented by Cedric MainguyoGuild .
Accelerate Innovation: Learn why it matters and how it’s done.
Design Thinking can be used to design products, user experiences, corporate strategy or public services… Innovation Games, whose primary intent is not pure entertainment, can be applied to a broad spectrum of areas like training, hiring, generating new ideas, gathering feedback about a product or change management… The list goes on.
An increasing number of organizations have realized the enormous potential of human-centered and playful approach to innovation design and development. The growing success of Agile methods, which put a strong emphasis on people interactions, on fun and on building a creativity-friendly environment, have made Design Thinking and Innovation Games even more popular.
The document calls for a review of current CRM strategies, processes, and mindsets throughout companies to address changes brought about by the rise of Web 2.0 technologies and their impact on consumer behavior and relationships. Web 2.0 has enabled collaboration, community creation, conversation and creativity, prompting a more complex view of customers and relationships beyond individual interactions. This requires a new CRM approach focused on conversational and community-based engagement.
Este documento describe un experimento sobre el lanzamiento de proyectiles. Explica la teoría del movimiento de proyectiles y presenta los objetivos del experimento. Luego detalla los cálculos y mediciones realizados para varios lanzamientos con diferentes ángulos, incluyendo la velocidad inicial, alcance, altura máxima y tiempo de vuelo. Finalmente, analiza los resultados obtenidos y compara con la teoría.
This document summarizes a research paper that presents a polar transmitter design for multistandard applications. The design combines a high-efficiency class-AB/F power amplifier with a CMOS programmable hysteretic-controlled hybrid switching supply modulator. The power amplifier uses a novel envelope shaping method to linearly amplify signals with high efficiency. The supply modulator enables multimode operation for signals with different envelope characteristics. Experimental results show the polar transmitter achieves high power-added efficiency for various wireless communication standards like EDGE, WCDMA, and WiMax, while satisfying spectrum emission requirements.
El documento proporciona detalles sobre un viaje de Madrid a Ámsterdam, Holanda. Incluye información sobre el transporte al aeropuerto en Madrid, los vuelos de ida y vuelta con EasyJet, el traslado en taxi al hotel en Ámsterdam, detalles sobre el hotel y excursión incluida, sitios para visitar como el Bulldog Coffee Shop y el Museo de la Marihuana, y el precio estimado total del viaje.
ESID Research Director Sam Hickey presented the centre's ongoing research into The Politics of Oil in Ghana and Uganda at the Development Studies Association meeting, 1 November 2014
Este documento presenta recetas de dos platos típicos españoles: filetes empanados y flan de huevo. La receta de filetes empanados incluye aliñar filetes con ajo, limón y sal, pasarlos por huevo batido y luego por pan rallado antes de freírlos. La receta de flan de huevo implica batir leche, leche condensada y huevos y verter la mezcla sobre una superficie de caramelo en un recipiente antes de hornearlo durante 3/4 de hora a 180°C.
Curso innovacion educativa con recursos abiertoslizCaicedo
Este documento presenta a Lizeth Caicedo Reyes, una estudiante de licenciatura en pedagogía infantil en la Universidad Libre de Colombia que actualmente está realizando su práctica docente. Ella no tiene experiencia laboral previa pero ha tenido experiencia a través de prácticas. Este es su primer curso virtual y espera aprender de los tutores y compañeros. Ella ha usado herramientas tecnológicas como CmapTools y Edublogs. Define la innovación educativa como estrategias y recursos que mejoran el aprendizaje, y
Frozen Orange provides event management, entertainment, production, branding, and travel services. They strive to offer innovative solutions and the highest quality service. Their team has extensive experience and a passion for exceeding client needs. Choosing Frozen Orange ensures a partner that cares about your business.
El documento proporciona instrucciones para establecer metas de manera efectiva en 9 pasos: 1) hacer un inventario de objetivos, 2) calcular plazos, 3) elegir 3-4 objetivos anuales, 4) definir cómo medir el progreso, 5) identificar recursos, 6) recordar éxitos pasados, 7) identificar necesidades adicionales, 8) identificar obstáculos, 9) crear un plan de acción detallado.
El documento resume las actividades y logros de varios clubes rotarios en Bolivia. El Rotary Club Equipetrol ha realizado numerosos proyectos de servicio comunitario como operaciones quirúrgicas gratuitas, visitas a hogares de ancianos y orfanatos, y campañas de vacunación. Otros clubes rotarios como los de Santa Cruz, La Paz y Sirari también han llevado a cabo importantes iniciativas humanitarias de salud. En general, el documento destaca los esfuerzos de los rotarios bolivianos por mejorar v
Debunking Myths About Generational Use of Social Media and Health CareKevin Clauson
Social media use spans generations, though patterns differ. Younger generations are more likely to use newer platforms like Twitter and Instagram, while older generations prefer Facebook. However, all generations primarily use social media to stay connected with friends and family. Participatory medicine engages patients through social media, but it also presents risks if privacy settings are not used carefully, as employees have been fired for inappropriate online posts. Healthcare professionals must thoughtfully navigate social media to reap benefits while mitigating risks.
Mosaic Solutions Group provides data analytics solutions that help companies turn their data into competitive advantage. Their Pathway Analysis, Reports, and Portal solutions allow companies to visualize business trends, understand opportunities and threats, analyze performance metrics, and focus teams on key issues. The solutions are designed to provide consolidated reporting, predictive analytics, and a single access point for commercial teams to overcome limitations of other tools and gain insights from their data.
El documento describe la importancia de establecer un Plan de Gestión de TIC en las instituciones educativas. Explica que este plan debe ser un documento co-construido que facilite la integración de las TIC en los procesos pedagógicos, administrativos y de desarrollo docente. Además, detalla los pasos y formatos necesarios para diseñar e implementar con éxito un Plan de Gestión de TIC en una institución, incluyendo la realización de un diagnóstico, la conformación de un equipo gestor, y la
Este documento describe 4 ejemplos sencillos de programas en Visual Basic 6.0. El primero permite mover y cambiar el color de un cuadro de texto. El segundo es una calculadora básica. El tercero convierte entre grados Celsius y Fahrenheit. El cuarto controla los colores RGB de un fondo y texto usando barras de desplazamiento. Cada ejemplo incluye tablas de objetos, código de eventos y comentarios explicativos.
The experience your customers have with your products is a critical component of success. Valuable products can solve real human needs, fulfill desires, and improve the quality the of life. This goes beyond just building more features, or making things look pretty. It involves understanding and empathizing with your customers, and involving them in the design process.
How do we do this? And how do we do this in a way that fits into the operational rhythms of Agile development? These perspectives are shared by a long-time UX designer who has recently moved into Agile.
The document discusses the principles and processes of Lean UX. It defines UX and explains that Lean UX aims to remove waste from the design process through principles like continuous discovery, small batch sizes, and learning over analysis. The key Lean UX processes described are to declare assumptions, gather feedback and do research, create a minimum viable product (MVP), and run experiments to continually learn and improve the product. The overall goal of Lean UX is to harmonize collaboration between designers and developers through an iterative process of designing, testing, and learning from customers.
The document summarizes key principles from the book "Lean UX: Applying Lean Principles to Improve User Experience". It discusses how Lean UX focuses on continuous and collaborative research, prototyping MVPs to validate hypotheses, and integrating UX design into agile processes. The goal is to eliminate waste and get customer feedback early to guide product development.
This document provides an overview of Lean UX, which combines principles from design thinking, agile development, and the lean startup methodology. It discusses Lean UX foundations like continuous learning and experimentation. The Lean UX process involves declaring assumptions, creating minimum viable products (MVPs) to test hypotheses, gathering feedback through research and experiments, and iterating based on learning. Challenges like integrating Lean UX with scrum processes and finding user test subjects are also addressed. The document aims to explain what Lean UX is and how its principles and processes work.
O reilly.lean.ux.applying.lean.principles.to.improve.user.experience.2013.ret...Mạnh Toán
This document provides endorsements for the book "Lean UX: Applying Lean Principles to Improve User Experience" by Jeff Gothelf. The endorsements praise the book for bringing Lean Startup methodologies to UX design to allow teams to build better products faster and with less waste. They note that Lean UX helps reconcile UX techniques with Agile development rhythms and makes everyone on the team responsible for the user experience. The endorsements come from industry leaders in product development and experience design.
This document discusses the key principles of user experience (UX) design. It explains that UX draws on various ingredients like psychology, usability, design, copywriting, and analysis. It then provides more details on each of these ingredients, including questions UX designers should consider from the perspectives of psychology, usability, design, copywriting, and how to properly analyze user data. The document also discusses key principles for UX work like using cross-functional teams, continuous discovery, and minimum viable products.
Cultivating Lean Startup Teams When People Don't Know What Lean IsEmily Holmes
The document discusses simple Lean techniques that can be used to gradually shift a team's focus to users and cultivate a Lean approach when people are unfamiliar or hostile to Lean. It recommends getting out of the building to do quick user research, hosting persona and design studios to generate ideas and foster collaboration, and writing scenarios to humanize the software development process. The overall goal is to introduce Lean concepts in an interactive and relatable way to change perspectives.
A non-technical design guide for development professionals.
Designing the old way was a bloated process that could involve four months of discovery, annotating scores of wireframes with review notes and the massive budget to match. Something had to give.
Born out of the necessity to create more value for the end users without increasing hour allocations or project spend, lean UX helps condense the process delivering working software in as little as 4 weeks. Particularly good for startups or innovation accelerators, lean UX uses an iterative approach to visualize and deliver. From time to investment dollars to sanity, lean UX saves big. Learn from our design and delivery teams.
An overview of how UX Research is conducted in entrepreneurial Lean UX organizations. Principles and practices of Lean/Agile UX teams in high-tech, mostly Silicon Valley, settings.
Presented by Susan Wilhite to startupUCLA, an accelerator for UCLA students, on June 7, 2012 on the campus. Watch the startupUCLA web site for a video of the live presentation.
The document summarizes a Lean UX workshop that aims to teach participants practical skills for collaborative team design, lean user research techniques, rapid design tactics to validate assumptions, minimize waste in UX activities, and have fun networking. The agenda includes introductions to Lean UX basics and case studies, as well as two hands-on parts where participants will validate product hypotheses in 60 minutes and raise funds from investors in 90 minutes. The workshop objectives are to encourage cross-functional collaboration, faster innovation, and building the right products through applying Lean UX principles.
Lean UX: Creating Great Products with Agile Teams 3rd Edition Jeff Gothelfatkaregapuz53
Lean UX: Creating Great Products with Agile Teams 3rd Edition Jeff Gothelf
Lean UX: Creating Great Products with Agile Teams 3rd Edition Jeff Gothelf
Lean UX: Creating Great Products with Agile Teams 3rd Edition Jeff Gothelf
1. The document outlines a Lean UX workshop process involving 4 steps: developing hypothesis statements, collaborative design, developing minimum viable products (MVPs) to test hypotheses, and continuous feedback and research.
2. In step 1, participants form groups to identify problems and write hypothesis statements to guide their work.
3. Step 2 involves collaborative design activities like brainstorming ideas and designing prototypes based on feedback.
4. In step 3, groups create low-fidelity MVPs to test with users and stakeholders.
5. Step 4 has groups conduct user interviews and research to iterate their MVPs based on continuous feedback.
The document is a collection of endorsements for the book "Lean UX: Applying Lean Principles to Improve User Experience" by Jeff Gothelf. Several experts in the fields of UX design, product management, and software development praise the book for providing practical methods for integrating Lean and Agile methodologies into the UX process. They argue this allows teams to build better products through iterative learning, smarter effort allocation, and outcome-based results rather than following traditional "big design up front" processes. The endorsements emphasize the value of the book's case studies, examples, and actionable advice for transforming how products are brought to life.
Presentation from putitout event at Decoded London. Outlines the change to product development process to test ideas early through Lean and UX methods.
The Emperor's New Lean UX: Why I'm not using lean UX, and perhaps why you sho...Everett McKay
Lean UX is all the rage for 2015, as many teams are starting to adapt it. The goal is to make evidence-based design decisions to learn from our customers, and minimize waste in doing so. But one thing we need more evidence on: if using lean UX actually works! In practice, lean UX is often a rationalization for poorly designed MVPs that fail to deliver the promised benefits.
For the first half of this talk, Everett will present the fundamental concepts and techniques of lean UX, and make a case why they may not deliver their promised results. The second half will be a group discussion about your own experience with lean techniques, and whether or not you agree with Everett's concerns.
Lean UX is based on lean development, a school of thought that originates from the startup world.
The goal of lean development is to cut any element in the product development cycle that is not strictly necessary.
http://blog.walkme.com/users-happy-lean-ux-principles/?t=20¶1=SML
The document discusses Lean UX, which focuses on iterative design processes, collaboration across functions, and testing assumptions with prototypes and experiments. It emphasizes moving away from detailed upfront design to short iterative cycles of declaring assumptions, collaborative concepting, creating minimum viable products, and gathering continuous feedback both internally and externally. The goal is to efficiently deliver real value to customers.
Brad Gerstein discusses how two major trends - explosive growth in mobile usage and adoption of lean UX and agile development processes - are changing the field of user experience design. He advocates for designing mobile-first with a focus on the core experience, limited screens, and one-handed touch interactions. Gerstein also promotes embracing lean UX practices like rapid prototyping, user testing, and iterative design to reduce risks and get products to market faster. The presentation provides an overview of how to implement a lean UX process including research, requirements gathering, information architecture, and prototyping.
The document describes an agenda for a Lean UX workshop that teaches participants how to build products faster and smarter using Lean UX techniques. The workshop covers framing problem statements, validating product hypotheses through guerrilla user research and prototyping, and iterating based on feedback. It provides exercises for participants to practice these skills by developing a Minimum Viable Product concept that could be launched within 60 days. The goal is for participants to learn practical skills for collaborative design, lean user research, and rapid prototyping to minimize waste in the UX process.
Reframing Requirements: A Strategic Approach to Requirement Definition, with ...Jake Truemper
This talk will focus on redefining the way we talk about requirements today. Whether you are an up-stream decision maker, or a down-stream delivery expert, “requirements” are a frustration. Either you don’t get what you asked for, and are constantly battling budget and time crisises, or you are dealing with demands that simply don’t make sense. This talk will offer you a new approach to requirement definition that will end in faster delivery time and greater revenue gains both short-term and long-term.
Do you understand the experiences of your customers? How about your employees? In this workshop/presentation Shift breaks down Journey Mapping best practices and offers hands-on guidance to perfecting your Journey Mapping skills.
Jake Truemper and Morgan Noel from XperienceLab discuss Human-Centered Design. What is it? How is it applied? and what are some tools and methods that the audience can take away and apply in their own businesses?
Husband and wife Jake and Alisha Truemper discuss the relationship between UX (User Experience) and SEO (Search Engine Optimization. Jake is a Director of User Experience at Manifest Digital, and Alisha is the Search Engine Optimist at Scottrade.
"Innie" or "Outie" In-house Digital Experience vs. OutsourcingJake Truemper
Is it better to have an “innie” or an “outie?” For belly buttons the answer is clearly an innie (sorry, but you shouldn’t have picked at it). For your digital customer experience the question is far more difficult to answer. This session will dive into the considerations for deciding whether a digital experience should be handled internally or outsourced, and how to effectively communicate a winning strategy to your boss.
The document discusses observations from testing a cheese grater with users. The observations note that users had trouble holding the grater, were displeased scraping grated cheese, and felt the grating surface was too small for the cheese they typically use. It also discusses the importance of user testing to understand user needs and problems with a design.
The document discusses key principles of design including learnability, efficiency, memorability, errors, and satisfaction. It emphasizes that good design is about problem solving rather than just aesthetics. Several quotes highlight that design should be a priority for all business departments and is important for customer experience and differentiation from competitors.
This document provides an overview of various user experience techniques used to test and design interfaces. It describes techniques such as usability testing, prototyping, card sorting, contextual inquiry, moodboard testing, persona development, user diaries, expert review, and A/B testing. The document explains what each technique involves and variations of common techniques.
Design Quality: Learning from the Mistakes of the US Auto IndustryJake Truemper
This presentation covers the early success of the US auto industry, as pioneered by Henry Ford, through present day struggles. Detroit's "Big Three" ultimately self-destructed by focusing on production and short-term sales, while Japanese manufacturers, as influenced by Dr. W. Edwards Deming, focused on design quality. Deming's popular "14 Points" are applied to current trends in software and web development, as we draw from history to learn how the information technology field can avoid the same fate.
Domino IQ – What to Expect, First Steps and Use Casespanagenda
Webinar Recording: https://www.panagenda.com/webinars/domino-iq-what-to-expect-first-steps-and-use-cases/
HCL Domino iQ Server – From Ideas Portal to implemented Feature. Discover what it is, what it isn’t, and explore the opportunities and challenges it presents.
Key Takeaways
- What are Large Language Models (LLMs) and how do they relate to Domino iQ
- Essential prerequisites for deploying Domino iQ Server
- Step-by-step instructions on setting up your Domino iQ Server
- Share and discuss thoughts and ideas to maximize the potential of Domino iQ
Improving Developer Productivity With DORA, SPACE, and DevExJustin Reock
Ready to measure and improve developer productivity in your organization?
Join Justin Reock, Deputy CTO at DX, for an interactive session where you'll learn actionable strategies to measure and increase engineering performance.
Leave this session equipped with a comprehensive understanding of developer productivity and a roadmap to create a high-performing engineering team in your company.
Trends Artificial Intelligence - Mary MeekerClive Dickens
Mary Meeker’s 2024 AI report highlights a seismic shift in productivity, creativity, and business value driven by generative AI. She charts the rapid adoption of tools like ChatGPT and Midjourney, likening today’s moment to the dawn of the internet. The report emphasizes AI’s impact on knowledge work, software development, and personalized services—while also cautioning about data quality, ethical use, and the human-AI partnership. In short, Meeker sees AI as a transformative force accelerating innovation and redefining how we live and work.
Discover 7 best practices for Salesforce Data Cloud to clean, integrate, secure, and scale data for smarter decisions and improved customer experiences.
AI Agents in Logistics and Supply Chain Applications Benefits and ImplementationChristine Shepherd
AI agents are reshaping logistics and supply chain operations by enabling automation, predictive insights, and real-time decision-making across key functions such as demand forecasting, inventory management, procurement, transportation, and warehouse operations. Powered by technologies like machine learning, NLP, computer vision, and robotic process automation, these agents deliver significant benefits including cost reduction, improved efficiency, greater visibility, and enhanced adaptability to market changes. While practical use cases show measurable gains in areas like dynamic routing and real-time inventory tracking, successful implementation requires careful integration with existing systems, quality data, and strategic scaling. Despite challenges such as data integration and change management, AI agents offer a strong competitive edge, with widespread industry adoption expected by 2025.
FME Beyond Data Processing Creating A Dartboard Accuracy AppSafe Software
At Nordend, we want to push the boundaries of FME and explore its potential for more creative applications. In our office, we have a dartboard, and while improving our dart-throwing skills was an option, we took a different approach: What if we could use FME to calculate where we should aim to achieve the highest possible score, based on our accuracy? Using FME’s Geometry User parameter, we designed a custom solution. When launching the FME Flow app, the map is now a dartboard. The centre of the map is always fixed on the same area of the world, where we pinned a PNG picture of a dartboard as a basemap through a self-created WMS. This visual setup allowed us to draw polygons—each with three points—where our darts landed, using the Geometry parameter. These polygons get processed through an FME workspace, which translates the coordinates from the map into exact X and Y positions on the dartboard. With this accurate data, we calculate all sorts of statistics: rolling averages, best scores, and even standard deviations. The results get displayed on a dashboard in FME Flow, giving us insights into how we could maximize our scores, based purely on where we actually tend to throw. Join us for a live demonstration of the app! The takeaway? FME isn’t just a powerful data processing tool; with a bit of imagination, it can be used for far more creative and unconventional applications. This project demonstrates that the only limit to what FME can do is the creativity you bring to it.
Bridging the divide: A conversation on tariffs today in the book industry - T...BookNet Canada
A collaboration-focused conversation on the recently imposed US and Canadian tariffs where speakers shared insights into the current legislative landscape, ongoing advocacy efforts, and recommended next steps. This event was presented in partnership with the Book Industry Study Group.
Link to accompanying resource: https://bnctechforum.ca/sessions/bridging-the-divide-a-conversation-on-tariffs-today-in-the-book-industry/
Presented by BookNet Canada and the Book Industry Study Group on May 29, 2025 with support from the Department of Canadian Heritage.
Integration of Utility Data into 3D BIM Models Using a 3D Solids Modeling Wor...Safe Software
Jacobs has developed a 3D utility solids modelling workflow to improve the integration of utility data into 3D Building Information Modeling (BIM) environments. This workflow, a collaborative effort between the New Zealand Geospatial Team and the Australian Data Capture Team, employs FME to convert 2D utility data into detailed 3D representations, supporting enhanced spatial analysis and clash detection.
To enable the automation of this process, Jacobs has also developed a survey data standard that standardizes the capture of existing utilities. This standard ensures consistency in data collection, forming the foundation for the subsequent automated validation and modelling steps. The workflow begins with the acquisition of utility survey data, including attributes such as location, depth, diameter, and material of utility assets like pipes and manholes. This data is validated through a custom-built tool that ensures completeness and logical consistency, including checks for proper connectivity between network components. Following validation, the data is processed using an automated modelling tool to generate 3D solids from 2D geometric representations. These solids are then integrated into BIM models to facilitate compatibility with 3D workflows and enable detailed spatial analyses.
The workflow contributes to improved spatial understanding by visualizing the relationships between utilities and other infrastructure elements. The automation of validation and modeling processes ensures consistent and accurate outputs, minimizing errors and increasing workflow efficiency.
This methodology highlights the application of FME in addressing challenges associated with geospatial data transformation and demonstrates its utility in enhancing data integration within BIM frameworks. By enabling accurate 3D representation of utility networks, the workflow supports improved design collaboration and decision-making in complex infrastructure projects
Neural representations have shown the potential to accelerate ray casting in a conventional ray-tracing-based rendering pipeline. We introduce a novel approach called Locally-Subdivided Neural Intersection Function (LSNIF) that replaces bottom-level BVHs used as traditional geometric representations with a neural network. Our method introduces a sparse hash grid encoding scheme incorporating geometry voxelization, a scene-agnostic training data collection, and a tailored loss function. It enables the network to output not only visibility but also hit-point information and material indices. LSNIF can be trained offline for a single object, allowing us to use LSNIF as a replacement for its corresponding BVH. With these designs, the network can handle hit-point queries from any arbitrary viewpoint, supporting all types of rays in the rendering pipeline. We demonstrate that LSNIF can render a variety of scenes, including real-world scenes designed for other path tracers, while achieving a memory footprint reduction of up to 106.2x compared to a compressed BVH.
https://arxiv.org/abs/2504.21627
Scaling GenAI Inference From Prototype to Production: Real-World Lessons in S...Anish Kumar
Presented by: Anish Kumar
LinkedIn: https://www.linkedin.com/in/anishkumar/
This lightning talk dives into real-world GenAI projects that scaled from prototype to production using Databricks’ fully managed tools. Facing cost and time constraints, we leveraged four key Databricks features—Workflows, Model Serving, Serverless Compute, and Notebooks—to build an AI inference pipeline processing millions of documents (text and audiobooks).
This approach enables rapid experimentation, easy tuning of GenAI prompts and compute settings, seamless data iteration and efficient quality testing—allowing Data Scientists and Engineers to collaborate effectively. Learn how to design modular, parameterized notebooks that run concurrently, manage dependencies and accelerate AI-driven insights.
Whether you're optimizing AI inference, automating complex data workflows or architecting next-gen serverless AI systems, this session delivers actionable strategies to maximize performance while keeping costs low.
Mastering AI Workflows with FME - Peak of Data & AI 2025Safe Software
Harness the full potential of AI with FME: From creating high-quality training data to optimizing models and utilizing results, FME supports every step of your AI workflow. Seamlessly integrate a wide range of models, including those for data enhancement, forecasting, image and object recognition, and large language models. Customize AI models to meet your exact needs with FME’s powerful tools for training, optimization, and seamless integration
What is Oracle EPM A Guide to Oracle EPM Cloud Everything You Need to KnowSMACT Works
In today's fast-paced business landscape, financial planning and performance management demand powerful tools that deliver accurate insights. Oracle EPM (Enterprise Performance Management) stands as a leading solution for organizations seeking to transform their financial processes. This comprehensive guide explores what Oracle EPM is, its key benefits, and how partnering with the right Oracle EPM consulting team can maximize your investment.
TrustArc Webinar - 2025 Global Privacy SurveyTrustArc
How does your privacy program compare to your peers? What challenges are privacy teams tackling and prioritizing in 2025?
In the sixth annual Global Privacy Benchmarks Survey, we asked global privacy professionals and business executives to share their perspectives on privacy inside and outside their organizations. The annual report provides a 360-degree view of various industries' priorities, attitudes, and trends. See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar features an expert panel discussion and data-driven insights to help you navigate the shifting privacy landscape. Whether you are a privacy officer, legal professional, compliance specialist, or security expert, this session will provide actionable takeaways to strengthen your privacy strategy.
This webinar will review:
- The emerging trends in data protection, compliance, and risk
- The top challenges for privacy leaders, practitioners, and organizations in 2025
- The impact of evolving regulations and the crossroads with new technology, like AI
Predictions for the future of privacy in 2025 and beyond
Domino IQ – Was Sie erwartet, erste Schritte und Anwendungsfällepanagenda
Webinar Recording: https://www.panagenda.com/webinars/domino-iq-was-sie-erwartet-erste-schritte-und-anwendungsfalle/
HCL Domino iQ Server – Vom Ideenportal zur implementierten Funktion. Entdecken Sie, was es ist, was es nicht ist, und erkunden Sie die Chancen und Herausforderungen, die es bietet.
Wichtige Erkenntnisse
- Was sind Large Language Models (LLMs) und wie stehen sie im Zusammenhang mit Domino iQ
- Wesentliche Voraussetzungen für die Bereitstellung des Domino iQ Servers
- Schritt-für-Schritt-Anleitung zur Einrichtung Ihres Domino iQ Servers
- Teilen und diskutieren Sie Gedanken und Ideen, um das Potenzial von Domino iQ zu maximieren
National Fuels Treatments Initiative: Building a Seamless Map of Hazardous Fu...Safe Software
The National Fuels Treatments Initiative (NFT) is transforming wildfire mitigation by creating a standardized map of nationwide fuels treatment locations across all land ownerships in the United States. While existing state and federal systems capture this data in diverse formats, NFT bridges these gaps, delivering the first truly integrated national view. This dataset will be used to measure the implementation of the National Cohesive Wildland Strategy and demonstrate the positive impact of collective investments in hazardous fuels reduction nationwide. In Phase 1, we developed an ETL pipeline template in FME Form, leveraging a schema-agnostic workflow with dynamic feature handling intended for fast roll-out and light maintenance. This was key as the initiative scaled from a few to over fifty contributors nationwide. By directly pulling from agency data stores, oftentimes ArcGIS Feature Services, NFT preserves existing structures, minimizing preparation needs. External mapping tables ensure consistent attribute and domain alignment, while robust change detection processes keep data current and actionable. Now in Phase 2, we’re migrating pipelines to FME Flow to take advantage of advanced scheduling, monitoring dashboards, and automated notifications to streamline operations. Join us to explore how this initiative exemplifies the power of technology, blending FME, ArcGIS Online, and AWS to solve a national business problem with a scalable, automated solution.
7. LEAN UX IS
User Experience Design combined with the
principles of Lean Startup…
“Lean UX is an important new way to think about what we do, and
I think there is real meat on it.” –Jared Spool
8. LEAN UX IS
…which were inspired by Lean manufacturing
principles…
“Lean UX is an important new way to think about what we do, and
I think there is real meat on it.” –Jared Spool
9. LEAN UX IS
“If you can’t describe
what you’re doing as
process, you don’t
know what you’re
doing.”
-W. Edwards Deming
…which were inspired by the Toyota Production
System (TPS) that propelled Japanese auto
manufacturers to the top of the industry.
“Lean UX is an important new way to think about what we do, and
I think there is real meat on it.” –Jared Spool
10. LEAN UX IS
A tactic to remove waste from the design process.
“We move away from heavily documented handoffs to a process that
creates only the design artifacts we need to move the team’s
learning forward.” –Gothelf & Seidon
11. WASTE :
[weyst] noun
A bad use of something valuable that you have only
a limited amount of.
E.G. A waste of time or money
12. WASTE :
“Any human activity which absorbs resources, but
creates no value.”
-James P Womak and Daniel T. Jones, Lean Thinking
13. LEAN UX IS
Influenced not only by Lean Startup, but Design
Thinking and Agile development.
14. LEAN UX IS
At it’s core, a mindset.
“Lean UX is the practice of bringing the true nature of a product
to light faster, in a collaborative, cross-functional way that
reduces the emphasis on thorough documentation while increasing
the focus on building a shared understanding of the actual product
experience being designed.” –Gothelf & Seidon
16. PROBLEM :
People are inherently poor at visualizing outcomes.
“The problem with much software development and UX Design is
that you spend months doing research, writing requirements,
designing wireframes and building software… and discover no
customer or software user cares.” –Will Evans
17. WHY LEAN UX?
Waterfall approaches are slow to
unearth design problems.
“In [our] new reality, traditional ‘get it all figured out first’
approaches are not workable.” –Gothelf & Seidon
18. WHY LEAN UX?
Right or wrong, stakeholders want to be heard.
Lean UX provides avenues to hear and test
stakeholder requests.
19. WHY LEAN UX?
In a competitive marketplace, results matter.
Product quality is paramount.
“At this point in experience design’s evolution, satisfaction ought to
be the norm, and delight ought to be the goal.” –Parrish Hanna
22. COLLABORATE
Place an emphasis on individuals and interactions
over processes and tools…
“The needs of the many outweigh… the needs of the few… or the
one.” –Spock & Kirk
23. COLLABORATE
…Teams should be cross-functional and
collaborative, creating a “shared understanding”…
“[Lean methods] drive us to harmonize our ‘system’ of designers,
developers, product managers, quality assurance engineers,
marketers, and others in a transparent, cross-functional
collaboration that brings nondesigners into our design process.”
–Gothelf & Seidon
24. COLLABORATE
…an emphasis should be placed on stakeholder
collaboration over contract negotiation.
“Collaboration… creates consensus behind decisions… It also lessens
dependency on heavy documentation.” –Gothelf & Seidon
26. DESIGN SMALL
Design in small batches…
“This concept means creating only the design that is necessary to
move the team forward and avoid a big ‘inventory’ of untested and
unimplemented design ideas.” –Gothelf & Seidon
27. DESIGN SMALL
By using a Minimum Viable Product (MVP) you
uncover insights with minimal effort.
“Each design is a proposed business solution—a hypothesis… The
smallest thing you can build to test each hypothesis is your MVP.”
–Gothelf & Seidon
28. MINIMUM VIABLE PROTOTYPE :
Execute priority items first,
with greatest depth.
Use design patterns, stubs
or mocks for high-value lowtime items. Track UX debt.
Content blocking for items
of lower importance.
29. SHARE
Externalize your work. Be willing to share
unfinished and unpolished drafts.
“Externalizing means getting your work out of your head and out
of your computer and into public view.” –Gothelf & Seidon
30. SHARE
Making over debating. As quickly as possible put
your team’s design ideas into action.
“There is more value in creating the first version of an idea than
spending half a day debating its merits in a conference room… you
need to make something for people to respond to.”
–Gothelf & Seidon
31. REDUCE DELIVERABLES
Anything that doesn’t contribute to an outcome
is waste…
“In Lean UX the ultimate goal is improved outcomes… anything that
doesn’t contribute to that outcome is considered waste… the more
waste the team can eliminate, the faster they can move.”
–Gothelf & Seidon
32. REDUCE DELIVERABLES
…focus on outcomes, not outputs.
“A problem-focused team is one that has been assigned a business
problem to solve, as opposed to a set of features to implement.
This is the logical extension of the focus on outcomes.”
–Gothelf & Seidon
33. REMEMBER, WASTE IS :
“Any human activity which absorbs resources, but
creates no value.”
“With increased cross-functional collaboration, stakeholder
conversation becomes less about what artifact is being created and
more about which outcome is being achieved.” –Gothelf & Seidon
34. TEST ITERATIVELY
Continuous discovery—based on experimentation…
“Instead of relying on a hero designer to divine the best solution
from a single point of view, we use rapid experimentation and
measurement to learn… [by continuously] engaging the customer
during the design and development process.” –Gothelf & Seidon
35. TEST ITERATIVELY
…Get out of the building.
“The realization that meeting-room debates about user needs won’t
be settled conclusively within your office… research involves the
entire team.” –Gothelf & Seidon
36. FAIL
Permission to fail—as soon as possible.
“Permission to fail means that the team has a safe environment in
which to experiment.” –Gothelf & Seidon
37. LEARN
Learning as you move forward is more important
than scaling. Broad feature deployment creates
intense risk and inhibits learning.
“Ensuring that an idea is right before scaling it out mitigates the
risk inherent in broad feature deployment.” –Gothelf & Seidon
39. ANTI-PATTERN
Rockstars, Gurus, and Ninjas.
“Rockstars don’t share—neither their ideas nor the spotlight.
Team cohesion breaks down when you add individuals with
large egos.” –Gothelf & Seidon
43. 1. DECLARE ASSUMPTIONS
As a group, state your assumptions…
“Going through an assumptions declaration exercise gets
everyone’s ideas out on the whiteboard. It reveals the team’s
divergence of opinions.” –Gothelf & Seidon
44. 1. DECLARE ASSUMPTIONS
… I believe my customers have a need to ______…
“Going through an assumptions declaration exercise gets
everyone’s ideas out on the whiteboard. It reveals the team’s
divergence of opinions.” –Gothelf & Seidon
45. 1. DECLARE ASSUMPTIONS
… The #1 value a customer wants is _______…
“Going through an assumptions declaration exercise gets
everyone’s ideas out on the whiteboard. It reveals the team’s
divergence of opinions.” –Gothelf & Seidon
46. 1. DECLARE ASSUMPTIONS
… These needs can be solved with _______.
“Going through an assumptions declaration exercise gets
everyone’s ideas out on the whiteboard. It reveals the team’s
divergence of opinions.” –Gothelf & Seidon
47. 2. START HIGH-LEVEL PERSONAS
Create proto-personas that will evolve over time.
“Proto-personas are our best guess as to who is using (or will
use) our product and why… Then, as we learn from our ongoing
research, we quickly find out how accurate our initial guesses are.”
–Gothelf & Seidon
49. 3. PRIORITIZE ASSUMPTIONS
Prioritize assumptions by risk. The higher the risk,
the greater the need for early learning.
“Lean UX is an exercise in ruthless prioritization. Understanding
that you can’t test every assumption, how do you decides which one
to test first?... How bad would it be if we were wrong about this?”
–Gothelf & Seidon
50. 4. DERIVE TESTABLE HYPOTHESES
Transform each assumption into a format that is
easier to test: a hypothesis statement.
“Put together a list of outcomes you are trying to create, a
definition of the personas you are trying to service, and a set of
the features you believe might work in this situation.”
–Gothelf & Seidon
51. 4. DERIVE TESTABLE HYPOTHESES
We believe that creating ______ for ______ will
achieve ______. We’ll know it’s true when ______.
“Put together a list of outcomes you are trying to create, a
definition of the personas you are trying to service, and a set of
the features you believe might work in this situation.”
–Gothelf & Seidon
52. 5. BRAINSTORM FEATURES
Come up with a list of potential solutions to
address hypotheses.
“Too often, though, our design process starts when someone has a
feature idea, and we end up working backward to try to justify
the feature.” –Gothelf & Seidon
55. 6. COLLABORATIVE DESIGN
Create a shared understanding by working
together in collaborative design.
“[Collaborative design] brings designers and non-designers
together in co-creation.” –Gothelf & Seidon
56. 6. COLLABORATIVE DESIGN
…Including Design Studios…
“Collaboration yields better results than hero design…. The key is
to collaborate with a diverse group of team members. Designing
together increases the design IQ… [and] builds team-wide shared
understanding.” –Gothelf & Seidon
57. 6. COLLABORATIVE DESIGN
… style guides and pattern libraries.
“Designing together increases the design IQ… [and] builds teamwide shared understanding… [Pattern libraries] create efficiency.”
–Gothelf & Seidon
61. 7. LEARN ITERATIVELY
Conduct iterative user research…
“Too often, research activities take place only on rare occasions—
either at the beginning of a project or at the end.”
–Gothelf & Seidon
62. 7. LEARN ITERATIVELY
…in a rapid and light-weight manner
(e.g. three users every Thursday)…
“Knowing you’re never more than a few days away from customer
feedback has a powerful effect on teams. It takes the pressure
away from your decision making.” –Gothelf & Seidon
63. 7. LEARN ITERATIVELY
…as a team, not relying solely on a researcher…
“Lean UX research is collaborative: you don’t rely on the work of
specialized researchers to deliver learning to your team… use the
researcher as a coach to help your team plan and execute your
activities.” –Gothelf & Seidon
64. 7. LEARN ITERATIVELY
…by testing everything that’s available to be tested.
“Whatever is ready on testing day is what goes in front of the
users.” –Gothelf & Seidon
65. 8. SHARE LEARNINGS FREELY
Proactively reach out to stakeholders with
learnings and next steps.
69. WHAT LEAN UX LOOKS LIKE
CUSTOMER FEEDBACK
COLLABORATION
70. WHAT LEAN UX LOOKS LIKE
CUSTOMER FEEDBACK
COLLABORATION
71. WHAT LEAN UX LOOKS LIKE
CUSTOMER FEEDBACK
COLLABORATION
73. SET EXPECTATIONS
Set client or stakeholder expectations early, even
before the pitch.
“Making Lean UX work requires the proper expectation setting up
front. From the beginning of the engagement, even before the
pitch, start setting the expectation with your client that this
engagement will be different.” –Gothelf & Seidon
74. ELIMINATE ROADMAPS
Roadmaps and lists of requirements dictate
approach and solutions from the get-go,
guaranteeing executions of false assumptions.
“Success criteria must be redefined and roadmaps must be done
away with. In their place teams build backlogs of hypotheses.”
–Gothelf & Seidon
75. FOCUS ON COMPETENCIES
Adopt a mantra of “competencies over roles”
including core competencies and secondary
competencies.
“Too often, people in organizations discourage others from working
outside the confines of their job description. This approach is
deeply anticollaborative.” –Gothelf & Seidon
76. CO-LOCATE
Create shared environments for project teams.
“Open workspaces allow team members to see each other and to
easily reach out when questions arise... Augment these open spaces
with breakout rooms where the teams can brainstorm.”
–Gothelf & Seidon
77. NO HEROES
Don’t hire heros. Discourage siloed solutioning.
“Glossy deliverables can drive bad corporate decisions. They can
bias judgment specifically because their beauty is so persuasive.”
–Gothelf & Seidon
78. NO MORE BDUF
End the practice of big design up front, especially
when big design happens as a part of a pitch.
“The needs of the many outweigh… the needs of the few… or the
one.” –Spock & Kirk
79. HYPOTHESIZE EVERYWHERE
Create hypotheses in every discipline. Eliminate
the guesswork and emotion from decision making.
“Knowing you’re never more than a few days away from customer
feedback has a powerful effect on teams. It takes the pressure
away from your decision making.” –Gothelf & Seidon