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Update personalization-preferences.html
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issue-papers/personalization-preferences.html

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<section>
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<h1>Personalization and User Preferencesh1>
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<p class="ednote" title="Out of date"><b>This draft is out of date, there may be new research and new technologies that are relevant to this topic.b>p>
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<section> <h2>Introductionh2>
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<p><strong>What is personalization:strong> Personalization involves tailoring aspects of the user experience to meet the preferences or needs of the user. Technology holds the promise of being extremely flexible and the design of many systems includes the expectation that users will be able to optimize their interaction experience according to their personal preferences or accessibility requirements (needs). p>
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<p> <strong>What are user preferencesstrong> are settings that identify the specifics needs of the individual user. To be effective user preferences should be standardized so that multiple applications can tailor their content to the user needs without each requiring the user to specify preferences.p>
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End to end basic solution

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<h3>Special caseh3>
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<p>Products for people who are non-verbal often use symbols to help users communicate. These symbols are in fact peoples' language. Unfortunately many of these symbols are both subject to copyright AND are not interoperable. That means end-users can only use one device, and cannot use apps or content from a different company. If we enabled mapping to open sets of symbol codes that, in turn, map to open or proprietary symbol sets, then they can be interoperable. At the user end, the user agent can load the symbols that the user knows. Symbol sets might still be proprietary but they would also be interoperable. That means the end user could use them across different devices, or any compatible content or applications. This is addressed further in the issue paper on symbols for people who are non-verbal.p>
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