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| 1 | +// Copyright 2017 Google Inc. All rights reserved. |
| 2 | +// |
| 3 | +// Permission is hereby granted, free of charge, to any person obtaining a copy |
| 4 | +// of this software and associated documentation files (the "Software"), to |
| 5 | +// deal in the Software without restriction, including without limitation the |
| 6 | +// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
| 7 | +// sell copies of the Software, and to permit persons to whom the Software is |
| 8 | +// furnished to do so, subject to the following conditions: |
| 9 | +// |
| 10 | +// The above copyright notice and this permission notice shall be included in |
| 11 | +// all copies or substantial portions of the Software. |
| 12 | +// |
| 13 | +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 14 | +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 15 | +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 16 | +// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 17 | +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| 18 | +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 19 | +// SOFTWARE. |
| 20 | + |
| 21 | +#include "FirebaseAuthScene.h" |
| 22 | + |
| 23 | +#include <stdarg.h> |
| 24 | + |
| 25 | +#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) |
| 26 | +#include <android/log.h> |
| 27 | +#include <jni.h> |
| 28 | +#include "platform/android/jni/JniHelper.h" |
| 29 | +#endif |
| 30 | + |
| 31 | +#include "FirebaseCocos.h" |
| 32 | +#include "firebase/auth.h" |
| 33 | + |
| 34 | +USING_NS_CC; |
| 35 | + |
| 36 | +/// Padding for the UI elements. |
| 37 | +static const float kUIElementPadding = 10.0; |
| 38 | + |
| 39 | +/// Placeholder labels for the text fields. |
| 40 | +static const char* kEmailPlaceholderText = "Email"; |
| 41 | +static const char* kPasswordPlaceholderText = "Password"; |
| 42 | + |
| 43 | +/// Creates the Firebase scene. |
| 44 | +Scene* CreateFirebaseScene() { |
| 45 | + return FirebaseAuthScene::createScene(); |
| 46 | +} |
| 47 | + |
| 48 | +/// Creates the FirebaseAuthScene. |
| 49 | +Scene* FirebaseAuthScene::createScene() { |
| 50 | + // Create the scene. |
| 51 | + auto scene = Scene::create(); |
| 52 | + |
| 53 | + // Create the layer. |
| 54 | + auto layer = FirebaseAuthScene::create(); |
| 55 | + |
| 56 | + // Add the layer to the scene. |
| 57 | + scene->addChild(layer); |
| 58 | + |
| 59 | + return scene; |
| 60 | +} |
| 61 | + |
| 62 | +/// Initializes the FirebaseScene. |
| 63 | +bool FirebaseAuthScene::init() { |
| 64 | + using firebase::auth::Auth; |
| 65 | + using firebase::auth::Credential; |
| 66 | + using firebase::auth::EmailAuthProvider; |
| 67 | + |
| 68 | + if (!Layer::init()) { |
| 69 | + return false; |
| 70 | + } |
| 71 | + |
| 72 | + auto visibleSize = Director::getInstance()->getVisibleSize(); |
| 73 | + cocos2d::Vec2 origin = Director::getInstance()->getVisibleOrigin(); |
| 74 | + |
| 75 | + CCLOG("Initializing the Auth with Firebase API."); |
| 76 | + Auth* auth = Auth::GetAuth(firebase::App::GetInstance()); |
| 77 | + |
| 78 | + // Create the Firebase label. |
| 79 | + auto firebaseLabel = |
| 80 | + Label::createWithTTF("Firebase-Auth", "fonts/Marker Felt.ttf", 20); |
| 81 | + nextYPosition = |
| 82 | + origin.y + visibleSize.height - firebaseLabel->getContentSize().height; |
| 83 | + firebaseLabel->setPosition( |
| 84 | + cocos2d::Vec2(origin.x + visibleSize.width / 2, nextYPosition)); |
| 85 | + this->addChild(firebaseLabel, 1); |
| 86 | + |
| 87 | + const float scrollViewYPosition = nextYPosition - |
| 88 | + firebaseLabel->getContentSize().height - |
| 89 | + kUIElementPadding * 2; |
| 90 | + // Create the ScrollView on the Cocos2d thread. |
| 91 | + cocos2d::Director::getInstance() |
| 92 | + ->getScheduler() |
| 93 | + ->performFunctionInCocosThread( |
| 94 | + [=]() { this->createScrollView(scrollViewYPosition); }); |
| 95 | + |
| 96 | + logMessage("Created the Auth %x class for the Firebase app.", |
| 97 | + static_cast<int>(reinterpret_cast<intptr_t>(auth))); |
| 98 | + |
| 99 | + // It's possible for CurrentUser() to be non-null if the previous run |
| 100 | + // left us in a signed-in state. |
| 101 | + if (auth->CurrentUser() == nullptr) { |
| 102 | + logMessage("No user signed in at creation time."); |
| 103 | + } else { |
| 104 | + logMessage("Current user %s already signed in, so signing them out.", |
| 105 | + auth->CurrentUser()->DisplayName().c_str()); |
| 106 | + } |
| 107 | + |
| 108 | + email_text_field_ = createTextField(kEmailPlaceholderText); |
| 109 | + this->addChild(email_text_field_); |
| 110 | + |
| 111 | + password_text_field_ = createTextField(kPasswordPlaceholderText); |
| 112 | + password_text_field_->setPasswordEnabled(true); |
| 113 | + this->addChild(password_text_field_); |
| 114 | + |
| 115 | + register_user_button_ = createButton(true, "Register user"); |
| 116 | + register_user_button_->addTouchEventListener( |
| 117 | + [this, auth](Ref* sender, cocos2d::ui::Widget::TouchEventType type) { |
| 118 | + cocos2d::ui::Button* button = static_cast(sender); |
| 119 | + switch (type) { |
| 120 | + case cocos2d::ui::Widget::TouchEventType::ENDED: { |
| 121 | + this->logMessage("Registering user..."); |
| 122 | + const char* email = email_text_field_->getString().c_str(); |
| 123 | + const char* password = password_text_field_->getString().c_str(); |
| 124 | + this->create_user_future_ = |
| 125 | + auth->CreateUserWithEmailAndPassword(email, password); |
| 126 | + this->register_user_button_->setEnabled(false); |
| 127 | + break; |
| 128 | + } |
| 129 | + default: { |
| 130 | + break; |
| 131 | + } |
| 132 | + } |
| 133 | + }); |
| 134 | + this->addChild(register_user_button_); |
| 135 | + |
| 136 | + credentialed_sign_in_button_ = createButton(true, "Sign in"); |
| 137 | + credentialed_sign_in_button_->addTouchEventListener( |
| 138 | + [this, auth](Ref* sender, cocos2d::ui::Widget::TouchEventType type) { |
| 139 | + cocos2d::ui::Button* button = static_cast(sender); |
| 140 | + switch (type) { |
| 141 | + case cocos2d::ui::Widget::TouchEventType::ENDED: { |
| 142 | + this->logMessage("Signing in..."); |
| 143 | + const char* email = email_text_field_->getString().c_str(); |
| 144 | + const char* password = password_text_field_->getString().c_str(); |
| 145 | + Credential email_cred = |
| 146 | + EmailAuthProvider::GetCredential(email, password); |
| 147 | + this->sign_in_future_ = auth->SignInWithCredential(email_cred); |
| 148 | + this->credentialed_sign_in_button_->setEnabled(false); |
| 149 | + this->anonymous_sign_in_button_->setEnabled(false); |
| 150 | + this->sign_out_button_->setEnabled(true); |
| 151 | + this->anonymous_sign_in_ = false; |
| 152 | + break; |
| 153 | + } |
| 154 | + default: { |
| 155 | + break; |
| 156 | + } |
| 157 | + } |
| 158 | + }); |
| 159 | + this->addChild(credentialed_sign_in_button_); |
| 160 | + |
| 161 | + anonymous_sign_in_button_ = createButton(true, "Sign in anonymously"); |
| 162 | + anonymous_sign_in_button_->addTouchEventListener( |
| 163 | + [this, auth](Ref* sender, cocos2d::ui::Widget::TouchEventType type) { |
| 164 | + cocos2d::ui::Button* button = static_cast(sender); |
| 165 | + switch (type) { |
| 166 | + case cocos2d::ui::Widget::TouchEventType::ENDED: { |
| 167 | + this->logMessage("Signing in anonymously..."); |
| 168 | + // Anonymous sign in must be enabled in the Firebase Console. |
| 169 | + this->sign_in_future_ = auth->SignInAnonymously(); |
| 170 | + this->credentialed_sign_in_button_->setEnabled(false); |
| 171 | + this->anonymous_sign_in_button_->setEnabled(false); |
| 172 | + this->sign_out_button_->setEnabled(true); |
| 173 | + this->anonymous_sign_in_ = true; |
| 174 | + break; |
| 175 | + } |
| 176 | + default: { |
| 177 | + break; |
| 178 | + } |
| 179 | + } |
| 180 | + }); |
| 181 | + this->addChild(anonymous_sign_in_button_); |
| 182 | + |
| 183 | + sign_out_button_ = createButton(false, "Sign out"); |
| 184 | + sign_out_button_->addTouchEventListener( |
| 185 | + [this, auth](Ref* sender, cocos2d::ui::Widget::TouchEventType type) { |
| 186 | + cocos2d::ui::Button* button = static_cast(sender); |
| 187 | + switch (type) { |
| 188 | + case cocos2d::ui::Widget::TouchEventType::ENDED: { |
| 189 | + this->logMessage("Signed out"); |
| 190 | + auth->SignOut(); |
| 191 | + this->credentialed_sign_in_button_->setEnabled(true); |
| 192 | + this->anonymous_sign_in_button_->setEnabled(true); |
| 193 | + this->sign_out_button_->setEnabled(false); |
| 194 | + break; |
| 195 | + } |
| 196 | + default: { |
| 197 | + break; |
| 198 | + } |
| 199 | + } |
| 200 | + }); |
| 201 | + this->addChild(sign_out_button_); |
| 202 | + |
| 203 | + // Create the close app menu item. |
| 204 | + auto closeAppItem = MenuItemImage::create( |
| 205 | + "CloseNormal.png", "CloseSelected.png", |
| 206 | + CC_CALLBACK_1(FirebaseScene::menuCloseAppCallback, this)); |
| 207 | + closeAppItem->setContentSize(cocos2d::Size(25, 25)); |
| 208 | + // Position the close app menu item on the top-right corner of the screen. |
| 209 | + closeAppItem->setPosition(cocos2d::Vec2( |
| 210 | + origin.x + visibleSize.width - closeAppItem->getContentSize().width / 2, |
| 211 | + origin.y + visibleSize.height - |
| 212 | + closeAppItem->getContentSize().height / 2)); |
| 213 | + |
| 214 | + // Create the Menu for touch handling. |
| 215 | + auto menu = Menu::create(closeAppItem, NULL); |
| 216 | + menu->setPosition(cocos2d::Vec2::ZERO); |
| 217 | + this->addChild(menu, 1); |
| 218 | + |
| 219 | + // Schedule the update method for this scene. |
| 220 | + this->scheduleUpdate(); |
| 221 | + |
| 222 | + return true; |
| 223 | +} |
| 224 | + |
| 225 | +// Called automatically every frame. The update is scheduled in `init()`. |
| 226 | +void FirebaseAuthScene::update(float /*delta*/) { |
| 227 | + using firebase::auth::AuthError; |
| 228 | + if (create_user_future_.status() == firebase::kFutureStatusComplete) { |
| 229 | + const AuthError error = static_cast(create_user_future_.error()); |
| 230 | + if (error == firebase::auth::kAuthErrorNone) { |
| 231 | + logMessage("Created new user successfully."); |
| 232 | + } else { |
| 233 | + logMessage("ERROR: User creation failed: %d, `%s`", error, |
| 234 | + sign_in_future_.error_message()); |
| 235 | + } |
| 236 | + this->register_user_button_->setEnabled(true); |
| 237 | + create_user_future_.Release(); |
| 238 | + } |
| 239 | + if (sign_in_future_.status() == firebase::kFutureStatusComplete) { |
| 240 | + const AuthError error = static_cast(sign_in_future_.error()); |
| 241 | + if (error == firebase::auth::kAuthErrorNone) { |
| 242 | + logMessage("Signed in successfully."); |
| 243 | + } else { |
| 244 | + logMessage("ERROR: Sign in failed: %d, `%s`", error, |
| 245 | + sign_in_future_.error_message()); |
| 246 | + if (this->anonymous_sign_in_) { |
| 247 | + logMessage("You may need to enable anonymous login in the Firebase " |
| 248 | + "Console."); |
| 249 | + logMessage("(In the console, navigate to Authentication > " |
| 250 | + "Sign-in Method > Anonymous and click Enable)"); |
| 251 | + } |
| 252 | + this->credentialed_sign_in_button_->setEnabled(true); |
| 253 | + this->anonymous_sign_in_button_->setEnabled(true); |
| 254 | + this->sign_out_button_->setEnabled(false); |
| 255 | + } |
| 256 | + sign_in_future_.Release(); |
| 257 | + } |
| 258 | +} |
| 259 | + |
| 260 | +/// Handles the user tapping on the close app menu item. |
| 261 | +void FirebaseAuthScene::menuCloseAppCallback(Ref* pSender) { |
| 262 | + CCLOG("Cleaning up Auth C++ resources."); |
| 263 | + |
| 264 | + // Close the cocos2d-x game scene and quit the application. |
| 265 | + Director::getInstance()->end(); |
| 266 | + |
| 267 | +#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) |
| 268 | + exit(0); |
| 269 | +#endif |
| 270 | +} |
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