Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The
SVG filter primitive lights an image using the alpha channel as a bump map. The resulting image, which is an RGBA opaque image, depends on the light color, light position and surface geometry of the input bump map.
The light map produced by this filter primitive can be combined with a texture image using the multiply term of the arithmetic
operator of the
filter primitive. Multiple light sources can be simulated by adding several of these light maps together before applying it to the texture image.
Like other filter primitives, it handles color components in the linearRGB
color space by default. You can use color-interpolation-filters
to use sRGB
instead.
Usage context
Categories | Filter primitive element |
---|---|
Permitted content | Any number of descriptive elements and exactly one light source element, in any order. |
Attributes
DOM Interface
This element implements the SVGFEDiffuseLightingElement
interface.
Example
The following example show the effect of the
element on a circle with each light source available. Each time, the light comes from the upper left corner.
Expected rendering:
Live rendering:
Specifications
Specification |
---|
Filter Effects Module Level 1 # feDiffuseLightingElement |