#include "utils/snapmgr.h"
#include "utils/syscache.h"
+typedef enum
+{
+ ETCS_NEEDS_REBUILD,
+ ETCS_REBUILD_STARTED,
+ ETCS_VALID
+} EventTriggerCacheStateType;
+
typedef struct
{
EventTriggerEvent event;
static HTAB *EventTriggerCache;
static MemoryContext EventTriggerCacheContext;
+static EventTriggerCacheStateType EventTriggerCacheState = ETCS_NEEDS_REBUILD;
static void BuildEventTriggerCache(void);
static void InvalidateEventCacheCallback(Datum arg,
{
EventTriggerCacheEntry *entry;
- if (EventTriggerCache == NULL)
+ if (EventTriggerCacheState != ETCS_VALID)
BuildEventTriggerCache();
entry = hash_search(EventTriggerCache, &event, HASH_FIND, NULL);
return entry != NULL ? entry->triggerlist : NULL;
if (EventTriggerCacheContext != NULL)
{
/*
- * The cache has been previously built, and subsequently invalidated,
- * and now we're trying to rebuild it. Normally, there won't be
- * anything in the context at this point, because the invalidation
- * will have already reset it. But if the previous attempt to rebuild
- * the cache failed, then there might be some junk lying around
- * that we want to reclaim.
+ * Free up any memory already allocated in EventTriggerCacheContext.
+ * This can happen either because a previous rebuild failed, or
+ * because an invalidation happened before the rebuild was complete.
*/
MemoryContextResetAndDeleteChildren(EventTriggerCacheContext);
}
/* Switch to correct memory context. */
oldcontext = MemoryContextSwitchTo(EventTriggerCacheContext);
- /*
- * Create a new hash table, but don't assign it to the global variable
- * until it accurately represents the state of the catalogs, so that
- * if we fail midway through this we won't end up with incorrect cache
- * contents.
- */
+ /* Prevent the memory context from being nuked while we're rebuilding. */
+ EventTriggerCacheState = ETCS_REBUILD_STARTED;
+
+ /* Create new hash table. */
MemSet(&ctl, 0, sizeof(ctl));
ctl.keysize = sizeof(EventTriggerEvent);
ctl.entrysize = sizeof(EventTriggerCacheEntry);
/* Restore previous memory context. */
MemoryContextSwitchTo(oldcontext);
- /* Cache is now valid. */
+ /* Install new cache. */
EventTriggerCache = cache;
+
+ /*
+ * If the cache has been invalidated since we entered this routine, we
+ * still use and return the cache we just finished constructing, to avoid
+ * infinite loops, but we leave the cache marked stale so that we'll
+ * rebuild it again on next access. Otherwise, we mark the cache valid.
+ */
+ if (EventTriggerCacheState == ETCS_REBUILD_STARTED)
+ EventTriggerCacheState = ETCS_VALID;
}
/*
static void
InvalidateEventCacheCallback(Datum arg, int cacheid, uint32 hashvalue)
{
- MemoryContextResetAndDeleteChildren(EventTriggerCacheContext);
- EventTriggerCache = NULL;
+ /*
+ * If the cache isn't valid, then there might be a rebuild in progress,
+ * so we can't immediately blow it away. But it's advantageous to do
+ * this when possible, so as to immediately free memory.
+ */
+ if (EventTriggerCacheState == ETCS_VALID)
+ {
+ MemoryContextResetAndDeleteChildren(EventTriggerCacheContext);
+ EventTriggerCache = NULL;
+ }
+
+ /* Mark cache for rebuild. */
+ EventTriggerCacheState = ETCS_NEEDS_REBUILD;
}